Created by JM Gustafson
Each player controls the six pits, called houses, on their side of the board. Player one's houses are on the bottom row. The large pit to the right of the player's houses is the player's store.
Players take turns sowing their seeds. On a turn, the player removes all seeds from one of their houses and moving counter-clockwise drops one seed in each house including the player's own store but not their opponent's.
If the last sown seed lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in their turn.
If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.
When one player no longer has any seeds in any of their houses, the game ends. The other player moves all remaining seeds to their store, and the player with the most seeds in their store wins.See Wikipedia for more informartion.